[quote]My initial thinking was probably that if I was going to be involving myself with film then I wanted to actually think it through as thoroughly as I could. And I was also thinking that any films these days have to be realized upon multiple platforms, that people will be expecting you to do a computer game, a graphic novel, all of these things—and I really don’t like that. I was thinking, is there a way we could do all that, but more creatively?
So, I decided that, rather than doing a computer game that was about The Show and Jimmy’s End, we would do a computer game that was actually a feature of the world in Jimmy’s End, and it would, in some ways, be part of the plot. Then we would design this computer game, and at some point, we would export it into the real world. Rather than doing a graphic novel of the show, I thought it would be more interesting to come up with a different form of comic book that people read in this world, and then export it into reality. I thought, “This is setting up an interesting principle”. The idea of creating things within a completely imaginary environment, then making them real.
So, back to the car park and the children sitting on the wall reading a comic, they were reading something from an unusual device, which I called a “spindle”. This was like a tube, maybe a foot long, from which a flexible screen could be pulled down, giving you a huge image area. And on the screen, the kids were reading a different kind of comic. I suggested that they were reading “Big Nemo”.[/quote]
[size=200]INTERVIEW D’ALAN MOORE[/size]