H8 society - how an atomic fart saved the world

Que devient Bill Sienkiewicz ? Artiste majeur de l’industrie, reconnu notamment pour ses travaux sur Elektra: Assassin, Daredevil: Love and War (avec Frank Miller), l’arlésienne Big Number (Avec Alan Moore) ou encore New Mutants (avec Chris Claremont), ainsi que pour ses multiples collaborations dans le milieu musical (notamment avec RZA, Roger Waters ou sur le livre** Voodoo Child: The Illustrated Legend of Jimi Hendrix**), Sienkiewicz fait actuellement partie du collectif multi-média H8 Society - How an Atomic Fart Saved the World.

Initié par le duo 2Dans (Dan Sokolof et Dan Hubp), H8 Society est “une nouvelle sorte de livre” qui comprend 26 musiques composées par des musiciens indépendants et couplées aux illustrations de l’artiste vétéran. Sur fond de comédie, l’histoire raconte la confrontation entre deux gangs au sein du rêve américain apocalyptique.

Le “projet” est actuellement disponible sur le site BitTorrent Bundle.


[quote]I’m liking what we’re doing now with the comic storytelling medium – it’s a bit like the Wild West. And I said this several years ago, but I feel it even more strongly now: we’re in the process of defining the Wild West, and there’s a lot of gold in them thar hills!

And I’m not talking about financial stuff, I’m talking about creative gold. The idea of what we’re doing now, mixing all the different transmedia or multimedia or all those other terms that you hear a lot – I liken it to building a bridge at the same time as we’re crossing the chasm. But it’s also that we’re driving, and changing the tires on the car as we’re driving across this bridge that we’re in the process of building. At some point, there’s going to be hindsight, and we’ll be able to say, “Okay, I see what this meant”, and see how we got here from there.

But when you’re pushing the envelope, and not even intentionally doing so, and you’re finding out what you don’t know, you might be too ignorant to know what you can’t do. And certainly, that’s been the case in a lot of creative environments and arenas. Forge ahead, see what happens, and then you can look back and say “I wasn’t supposed to be able to do that, according to X, Y, and Z, but somehow we found a way.”[/quote]


[quote]We worked that out in terms of the storyline. They had written a portion of the story and approached me to illustrate. Because of time constraints I wasn’t able to do the whole thing, but I sort of started to visualize and come up with characters and begin to translate it. The characters in this story are so distinctive and they’re so much fun to create and to go and push around. Reality is the last thing that sits on the list of must do’s.

I did all of the pages I worked on in original art and then I put it all into Photoshop as part of the project with the lettering. So it was actually able to be reverse engineered as need be. I just went in and deposited the graphics through the storytelling and then we had a lot of flexibility to move it around and see what worked.[/quote]