In Real Life raconte l’histoire de Anda, une jeune fille qui découvre que les jeux vidéos ne sont pas toujours un échappatoire aux problèmes de la vie courante. En s’immergeant dans le monde fictionnel du MMORPG Coarsegold, elle apprend que sa vie à l’intérieur du jeu peut influencer sa vie à l’extérieur et vice-versa.
L’artiste Jen Wang adapte la nouvelle In Real Life de Cory Doctorow pour le compte de l’éditeur First Second.
[quote]It was artistic, primarily, although obviously, if there wasn’t a market for it, First Second wouldn’t have paid Jen Wang to do all the art.
Jen did all the heavy lifting in the adaptation. I don’t want to take credit for her work; the graphic novel is really much more her than me. I wrote the underlying story and edited her script and edited her implementation, but really Jen is the true soul of the graphic novel. I feel like I’m a great fan of graphic novels, and that the story is told very well as a graphic novel because so much of the lived experience of the characters turns on the way that it looks. It turns on questions of timing and pace that are so well expressed in graphic form.
The trick of a novel is that is does the science fiction business of making you think that you can be telepathic and tell what’s going on in someone else’s head. Every novel… Tess of the d’Urbervilles is a science fiction novel, because it pretends that you can know what’s in someone else’s head, and telepathy is firmly in the realm of sci-fi. That’s what prose does really well, and it’s what I try to do in my stories, but it’s not what graphic novels do, it’s not their signature move. Their signature move is that compactness – a direct empathic and aesthetic experience that you have through the sequential images.[/quote]